We're working hard on Chapter 3 right now. Sorry about not communicating more. We hope you understand.
Cheers,
– a
We'd also put the money we hopefully make into working on another game like this. So if you like this type of game, why not vote with your money and support the makers? If you don't support this type of niche games, they will vanish and be replaced by bland same-y shooter clones, like Call of Honor™, Medal of Duty™ and Modern Halo™.

As you can see, a lot has happened since then. We don't use primary colors in the way Erik did in some of these tests, instead opting for a more muted desaturated color scheme. And our shape language ended up being much more straight and angular.
At this stage, Erik was working as the Producer for various commercials in Gothenburg and I was hired as an Art Director for a games studio in Malmö. Neither of us was very happy about our work situations and saw this project as a chance to get back to the early days, when we worked out of sheer mad determination and passion.
Based on these rough tests and a story treatment, we managed to acquire some money in order to produce a proof-of-concept demo. And the rest, as they naggingly like to say, is history.
The indigenous population doesn't seem to offer much help either. If you have any words of advice on how he could get out of there or how he might befriend the locals, please submit them in the comments section bellow. He also mentions that he only had an egg salad sandwich for lunch, so any recommendations for a clean, reasonably priced vegetarian restaurant would be greatly appreciated.


Setting up shop at an existing stop motion studio had the advantage of most of the equipment already being in place. Having to buy lights/rigs/dimmers/cameras/etc. would quickly have eaten up the entire budget. (Film grade lights are worth their weight in gold.)