Tuesday, December 14, 2010

We have lift-off!

55 comments:

  1. The website for it is still the same for me. D:

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  2. Very nice. Bought the entire package. Worth it.
    Great chapter, great game! ;)

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  3. Stuck at the

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    Eye puzzle. Dunno what to do, can anyone give me a tip?

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  4. SPOILER

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    yes you need to get the glasses from the skeleton, then click to examine them, take the lenses out and put them in the statues eyes.

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  6. Oh man I beat it already, seemed kinda short for the amount of gameplay... It was great just short...

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  7. Just finished chapter 2. That was fantastic.

    Can't wait for chapter 3!

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  8. Yes, it was a bit short. But you have to consider that they hand-crafted everything from scratch: if they want to add gameplay, they have to build more scenes, and that means more money and time. Maybe longer dialogues could help ;)

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  9. Hold on.... that's Iceland, it has to be! :D

    (that's not a spoiler, but all the same I won't go into detail about where exactly Iceland is.)

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  10. Brilliant second chapter so far!

    I'm completely stuck though now...

    Have 'mended' all three statues - what now?

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  11. Anonymous: Have you talked to them? They keep mentioning something about the order, what could that mean?

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  13. Hi;
    I playes the Demo and Chapter 1. I would to congratulate you for this special game ^^ thanks!

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  14. Hi,

    Congratulation for this game: it's awesome.

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    I've started the chapter 2 and I'm blocked :(. I have 'repair' the three statues: 'vocal cord', eyes and ear. What should I do now ? Thank you in advance

    Sorry for my english.

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  15. Gregory>

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    When you talk to the statues, they keep mentioning a specific order. What could they mean by that?

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  16. SPOILER

    DM Crew: thank you for your fast answer.
    Indeed, I noticed an order when I speak to the statues but I don't understand what can I do with this order ! :(

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  17. Very very nice game! I played the beta and both me and my sister love point and click games since we played them alot in the 90th.
    I really like the way you have made the game. It's a little morbid and charming at the same time.
    And I really like the logic about the puzzles. It's not Monkey Island and it's not Machinarium-hard. It's more like... yeah. Logical. Sure, it gets a bit easier that way. But it's a nice experience.

    Gotten stuck at the SPOILER CHAPTER 3!!!

    Safe. Someone who can help me with the code? Don't understand the message on the paper.

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  18. Sorry. I mean Chapter 2, of course.

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  19. Gregory: You're looking for the youngest member of the Morton family. Visit them in the correct order.

    PimPim: The code is randomized for each game, so you actually have to solve it yourself. But I can give you a hint: is there anything in the room that has numbers on it? You should pay careful attention to those objects.

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  20. Thank you DM Crew: I have finished the chapter 2.
    Good continuation.

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  21. Dream:
    Oh, of course! I have counted but I haven't thought it in that way.
    It's nice you get a diffrent message everytime. When you said it I remembered getting a diffrent at the beginning of chapter 2.

    I have a request though. I don't like that I'm getting from the earlier screen when I'm looking at an item. If I first look at the bookshelf and want to read one of the books I still want to get back to the shelf after I close the book. It's kind of disturbing having to get back to the shelf if I happen to click instead of holding the item.

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  22. PimPim: I understand what you mean, but for technical reasons that is not going to happen any time soon.

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  23. This game is wonderfully done, great style!

    On the other hand...
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    I seem to be stuck at the same place PimPim was having trouble in chapter 2 with the safe code... my problem is though for some reason I still don't get how to relate the code on the burnt paper to numbers...

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  24. Anonymous: Don't focus too much on the safe. Is there anything else in the room that might be useful?

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  25. Love this, the look is wonderfully oneiric. The story is strong and intuitive. I loved exploring the house.

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    I even grooved on the puzzles - and I hate puzzles. Your puzzles feel like something Morton would have concocted, rather than just arbitrary IQ tests. I'm really happy to support this.

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    I had a great time playing through chapter 2 but felt like Morton's dying words gave away the big plot points. I hope I'm wrong! I think the less exposition the characters give, the more compelling the game will be.

    Can't wait for the next chapter. Will there be an email for those who subscribed?

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  26. A real great piece of work, enjoyed it very much so far! Cant wait until march...

    Question to the ones who have finished chapter two already: after I worked out the safe code I went back to the beginning of the chapter and tried the code system to the handle to open the the secret door n the office, but it didnt work. Are they related?

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  27. "tried the code system to the handle to open the the secret door n the office"

    I tried the same thing - hoping, I suppose, that there was a part of the world that had escaped the creators' notice, that I might be able to roam around freely in the bowels of their world. Maybe even escape the linear plotline and find something new or weird or scary.

    But it didn't work, and I couldn't find anything in the office that corresponded to the code, so I guess that means we have to wait for Chapter Three after all.

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  28. I also tried the same thing. They are related, because the images of the code are the same. Maybe the door can be opened only later, or maybe it was part of a puzzle that was removed during development.
    But I still want to see what's behind the secret door :D

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  29. Chapter 2 was fantastic! Can't wait for the next one!

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    Just one note: There's a typo in Morton's dying speech. In the phrase "As people die, we loose parts of it..." loose should be lose.

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  30. This is embarrassing, but I'm totally stuck at the scrawl by the secret door. I have no idea what it means or pertains to! I THINK I've thoroughly examined both rooms, since I've read through the journals and have the ink pad and stamped paper, but I've got nothing else. (I've also tried turning the handle of the Victrola according to the arrows - still, nothing.)
    Maybe it's because I'm working on little sleep...

    But it's a beautiful game, and I won't regret my purchase!

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  31. If you're stuck it's always a good idea to leave it and come back later. Maybe there's something else in the rooms that looks interesting? That bookshelf perhaps?

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  32. Thanks for the advice; I was able to figure it out after I slept.

    Once again, beautiful game! I had played the demo a couple of years back and immediately became a fan. I can't wait to play the rest of the chapters...

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  33. I'm stuck at the secret door. I've tried turning the handle and pressing the buttons, but the buttons on the shelf are not easy to identify. The markings on 1 and 5 are very clear, but not on 2 and 3. I've tried various combinations just in case I misread the buttons, but nothing has worked yet.

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  34. Never mind...I figured it out and reached the end of Chapter 2. Looking forward to Chapter 3!

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  35. Like many other people I am stuck at the safe. I've tried looking around the room and I've interacted with absolutely everything (in the entire basement) and I still can't figure it out. Someone help? :(

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  36. Anonymous:
    Examine things that have numbers on them extra carefully.

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  37. Stuck with the safe as well despite the hints. Wonder if something could go wrong in a game with the paper? (Tried restarting at an earlier save but I get the same "code" on the paper)

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  38. The code is generated at the start of the chapter and will remain the same throughout.

    Have you checked out the monitors carefully?

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  39. I happened to change the number on the monitors with the remote control, and now I have no idea how the monitors where organized before I played with the remote. If I do not have the original sequence of the monitirs, how can I find the safe code?

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  40. Never mind, solved it.....black corners on some of the screens.

    John

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  41. Whoa I needed that comment, John.

    Still I blame ourselves for not seeing it, you really haven't made the game too difficul, we're just impatient!

    Grrrreat game. Look forward to part III.

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  42. Man this game is awesome.

    The safe had me stomped for so long and I was like, damn this has to be the solution, then Aaaahh... :D

    Funny characters, well thought out puzzles. My only peeve is the thing when you go back to room view after examining something in your inventory, but it isnt really a big deal.

    Keep up the good work!

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  43. NO WAY! >.<
    My sister said she facepalmed herself when she found the answer, and I had to see it with "new eyes". Of course!
    Really good solution. I have been stuck on this since... a long time.

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  44. great game, i had to read the comment that suggested looking closer at the numbered objects to crack the safe code and then immediately it crashed on me like a wave. I should have seen it! :] anyway how long in between each chapter? the wait is a major bummer and chapters are pretty short...don't know if it can keep my attention with these flaws. too bad i alright paid for whole game... :|

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  45. I am going insane. I am in the room with the secret door and bookshelf. I have read the scrawl on the wall, and I think I understand what the turning arrows mean, but I have no idea about the shaded corners. People seem to be indicating that there are buttons on the bookshelf, but when I examine it I don't see any, it just tells me what's on each shelf. I have used some of the items in my inventory with each other (don't want to say too much) so only have three items now, and none of them seem to work with anything in the room.

    Help!!!

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  46. SPOILER

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    First time I played I picked up the journal first. When I stamped the paper, the date it gave me wasn't in my journal! (April 8th 1974)

    I went back to a Chapter one save, and this time the date IS in my journal. Was the first one some sort of bug, or is this unrelated?

    No, I still can't open the scret door.

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    1. There are buttons in the left shelve next door. They should correspond to the painting.

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  47. Ignore all previous. I am a moron.

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  50. I love this game, but I have a problem.
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    I put the books in the shelf in order of appearance in the dream entry pointed out through the stamp but the bookcase won't move. Am I missing something or is this a bug?

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