Friday, March 22, 2013
This – the very first thing you encounter – is unsurprisingly the one scene we've spent most hours tweaking. It's the point of contact for most players and therefore establishes the tone and the interaction rules for the rest of the game.
This first area serves several purposes:
• It establishes the dream theme that will become more important later in the game.
• We always wanted to start the game off in a self-contained area so the player could learn the basics before we started to layer in story and exploration.
• We also wanted to give the player a chance to sample the flavour of our puzzles before ramping up the difficulty.
• The most important purpose, though, is to give the player a sense of who they're going to play for the rest of the game. If you examine everything or try to combine everything with everything else, Victor's personality starts shining through.
On a not very related note, we're participating in the Steam Indie Game Sale. If you're still on the fence or want to purchase the game as a gift for a friend/loved one/respected compatriot/inferior collaborator/dull employee/about-to-be-dumped partner/distant yet strangely compelling relative/bribeable governmental official – now is the time!
Find out more here.