This post will briefly describe a typical situation where we decide to change some graphical elements in order to make the world of The Dream Machine more coherent...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZkUJURxnFEIB3sQjLIOtYojIvZiT474KIGttNIpqzScJA3CtLadTQuzyEsTVy3bZadHe8md6qzjmYcQsOib3QBuvL5gmj_BvJS55bwago04fDBCVwWDNTx0mCKYHwHcjAWlvEgTPF/s400/Kitchen_before_after.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHPnnfYJK77zkHXoIdDJnguFzvr2gfZXg7UYMgyfotmNvQVZz0hxkiKjd76_HOj8b72GPPMIIPhCU-Sgpt_thtejNnumYywOfvbQ_h9wSp_8xFH7rRmXOrfx9R1bYhjoj9QU2LbgqL/s400/BLOgGG_091116_01.jpg)
Furthermore: During our playtests we noticed that every player would try to interact with the fridge. Which stands to reason, since if you present a large interactive looking object in a room, people will expect to be able to do something with it. Not allowing them is kind of like placing a piece of candy in front of a child and say that they can't eat it. Our first fridge was cut out of a single piece of Styrofoam, and couldn't be opened. Re-dressing the location, I had to build a new fridge with an inside and a door that could open (see picture above).
As much as we loved the green fridge, it had to go in order to allow for more interactivity.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdWEx9txTIzU5DcXLWLx1hMEsKDXBtRrUcGHYFD4iTAxpDzeaZURvFtTOdYiqtrM-LqnyO1oxrDmXLymd3M3GB3V408AcyuXZdP23as2lkSsK04TulooElVywfmopOUr77L2PuBQbW/s400/fridge_floor_test01.jpg)
There are some elements yet to be added to the foreground and Anders will probably work his magic with Photoshop tweaking details here and there, since some stuff would be very difficult to do in an entirely analogue way. But when you mess around in Photoshop too much you risk losing the all-important hand made quality, so we try to keep the re-touching as low-key as possible.
OK, that's it for now. The development is progressing in a very promising way, and hopefully we'll have some good news for you in a week or two.
Thanks for your comments and input! Tell us what you think! Take care and stay tuned folks...
- Erik
PS: They mentioned The Dream Machine in diygamer.com last week. You can read about it here.
Yep, the new kitchen i heaps better. Only crit is that the photoshop drop shadow underneath the appliances stands out too much
ReplyDeleteLooks brilliant - you guys are very talented. I very much enjoyed the demo and found it left me dying to play the entire game. I'll be keeping an eye on your blog - very interesting read. Thank you!
ReplyDeleteInteresting reead
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