This is a sneak peak behind the curtains of the game engine. It's basically how we set up every environment of the game. If the view looks unfamiliar it's because most of these objects are normally hidden from your view, but they affect the way Victor navigates and interacts in every scene regardless.
This – the very first thing you encounter – is unsurprisingly the one scene we've spent most hours tweaking. It's the point of contact for most players and therefore establishes the tone and the interaction rules for the rest of the game.
This first area serves several purposes:
• It establishes the dream theme that will become more important later in the game.
• We always wanted to start the game off in a self-contained area so the player could learn the basics before we started to layer in story and exploration.
• We also wanted to give the player a chance to sample the flavour of our puzzles before ramping up the difficulty.
• The most important purpose, though, is to give the player a sense of who they're going to play for the rest of the game. If you examine everything or try to combine everything with everything else, Victor's personality starts shining through.
On a not very related note, we're participating in the Steam Indie Game Sale. If you're still on the fence or want to purchase the game as a gift for a friend/loved one/respected compatriot/inferior collaborator/dull employee/about-to-be-dumped partner/distant yet strangely compelling relative/bribeable governmental official – now is the time!
Find out more here.
Cheers,
- a
Friday, March 22, 2013
Tuesday, March 5, 2013
Chapter 4 & 5 progress report
It's tricky giving progress reports without spoiling content, but through years of hard research and development we found the perfect format: awkward squiggles drawn on an index card.
This is exactly how far we've come with Chapters 4 and 5. The orange represents our progress and the white fields are things still left to do.
We hope you like this little insight. Take it for what it is.
Squiggles.
Cheers,
- a
This is exactly how far we've come with Chapters 4 and 5. The orange represents our progress and the white fields are things still left to do.
We hope you like this little insight. Take it for what it is.
Squiggles.
Cheers,
- a
Monday, March 4, 2013
Mr Morton Exit Left
[Chapter 2 SPOILER warning!] First draft: Just trying to nail the general composition. We're going for a simple, sombre moment: Mr Morton dying at the foot of a tree. The lines in the image should lead the viewer's eyes towards Mr Morton's face, since this is his moment in the limelight.
Second draft: Combining the elements resulted in a flat image with low contrast range. Everything looks even and brown. Mr Morton is unfortunately lit. His face and body blends with the background, making the image a bit hard to read. It's also a bit claustrophobic. It feels as if we're invading Mr Morton's personal space, rather than kneeling down beside him to listen to his pained last words.
Third draft: Trying to address these problems. Opening the image up to give a sense of depth, making it feel less claustrophobic. Injecting some variety to colour and texture. Trying to establish more of a sense of the location by showing more gnarly roots and background.
We're still not 100% happy with this scene, but the problems now mainly lie with the dialogue (which is too long). Bumping the visual quality up helped, but I'm pretty sure we'll revisit this once the last chapters have been completed.
Do you like the improvements? What would you have done differently?
Cheers,
- a
Saturday, March 2, 2013
The Delicious Update
We've just released a small update to the game. Some minor gameplay bugs have been addressed, some graphics have been upgraded, and some new content has been added. I'll upload a new Steam version as soon as I can. The Steam version of the game has been updated as well.
• Engine: Prevented music from starting during loads
• Engine: Fixed bug that caused music to pause every other load
• Game: Upgraded some inventory icons to high-res versions
• Chapter 1: Added functionality to letterbox
• Chapter 1: Added water effects to Victor's dream
• Chapter 1: Tweaked Victor's dream
• Chapter 1: Upgraded letterbox background to high-res version
• Chapter 1: Upgraded lobby background to high-res version
• Chapter 1: Tweaked dialogue (breakfast scene)
• Chapter 1: Fixed spelling error (breakfast scene)
• Chapter 1: Fixed shower interaction
• Chapter 2: Upgraded dream tree background to high-res version
• Chapter 2: Upgraded Morton close-up to high-res version
• Chapter 2: Upgraded glasses close-up to high-res version
• Chapter 2: Upgraded statue eye close-ups to high-res versions
• Chapter 2: Upgraded stone hatch close-up to high-res version
• Chapter 2: Added will-o'-the-wisps to all dream close-ups
• Chapter 2: Fixed stirrup stone examination bug
• Chapter 2: Fixed basement defragmentation animation
• Chapter 2: Tweaked close-up of monitors
• Chapter 2: Tweaked gas machine close-up
• Chapter 3: Fixed badge graphic showing wrong number
• Chapter 3: Fixed behaviour on backmost deck chair
We hope you go nuts over all these delicious tweaks!
Oh, and enjoy the weekend!
Cheers,
- a
• Engine: Prevented music from starting during loads
• Engine: Fixed bug that caused music to pause every other load
• Game: Upgraded some inventory icons to high-res versions
• Chapter 1: Added functionality to letterbox
• Chapter 1: Added water effects to Victor's dream
• Chapter 1: Tweaked Victor's dream
• Chapter 1: Upgraded letterbox background to high-res version
• Chapter 1: Upgraded lobby background to high-res version
• Chapter 1: Tweaked dialogue (breakfast scene)
• Chapter 1: Fixed spelling error (breakfast scene)
• Chapter 1: Fixed shower interaction
• Chapter 2: Upgraded dream tree background to high-res version
• Chapter 2: Upgraded Morton close-up to high-res version
• Chapter 2: Upgraded glasses close-up to high-res version
• Chapter 2: Upgraded statue eye close-ups to high-res versions
• Chapter 2: Upgraded stone hatch close-up to high-res version
• Chapter 2: Added will-o'-the-wisps to all dream close-ups
• Chapter 2: Fixed stirrup stone examination bug
• Chapter 2: Fixed basement defragmentation animation
• Chapter 2: Tweaked close-up of monitors
• Chapter 2: Tweaked gas machine close-up
• Chapter 3: Fixed badge graphic showing wrong number
• Chapter 3: Fixed behaviour on backmost deck chair
We hope you go nuts over all these delicious tweaks!
Oh, and enjoy the weekend!
Cheers,
- a
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